NEWS

Easy, fool-proof UI scaling for mobile and tablets.
Hey Gals and Boys. I have decided that I will write this article after ratio, resolution, aspects and “notches” almost drove me mad. As an indie developer for mobile whether it is Android or iOS (especially true for Android devices), you are more than aware that there are a plethora of different phones out there. […]
Seven lessons on the game design from making The Watch-Midnight Bronx for Android.
Hello all!! My name is Steve and I am the founder of LoOnar Forge. We got some news: The Watch – Midnight Bronx has hit the milestone! We are out of the Alpha stage and we are getting close to publishing our game. But enough about our game, this article is about what mistakes we have made, […]

Introduction to mobile game design in Unity (#1) with LoOnar Forge
Welcome all, My name is Steve and I am very happy that you are here! First of all, this is the first article out of many and is meant to be an introduction, so there will be little about the game design as such. If you are short on time because you design after […]
First screenshots from The Watch!
Hi all, We are very happy and proud. We have got some of the first screenshots from The Watch! It is only few futures from the game just so you don’t get too excited. More screenshots is coming. Soon enough we will have some short videos futuring core elements of the game as we gather […]
The Watch – Midnight Bronx
Hello stranger! We know that page is a work in progress but hey, if we spend all that time pimping out our website, who is going to make those awesome games? Our second Android project called “The Watch” (for short) is quickly heading towards the Beta stage. Soooo excited! Stay tuned if you like jumping […]
About LoOnar Forge:
It all started long, long time ago… In the late 2015, I think…Anyway…
An idea was born, an idea for a game that will put MOBA type of games on to the right track. After spending few months trying to find company that would approach my idea seriously without much luck I have decided that there is a better and simpler solution, all I had to do was:
to learn how to code and design games, learn how to put music and sound FX together, use Blender more efficiently (way more efficiently), improve on my Corel skills, get my head around over 24.000 android devices (that is data from 2015), learn Unity, learn how to publish said games, do proper PR from absolute ZERO and much more that I am not aware of at the time of writing. All that while maintaining day job and a healthy life style. Easy peasy.
So here we are, with LoOnar Forge studio, going effortlessly through those few little check points, creating only awesome games before making “The Game” that will blow everybody’s mind away.
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